
Burrowed Memories
Creating Player Sprabbits
Player sprabbit characters have no levels, beginning with the same stats. Players record them using standard 5e character sheets. Players will customize their sprabbit by choosing one trait from the Sprabbit Traits table and one feat from the Sprabbit Feats table. Please note that sprabbits typically use Dexterity for the bonus to their attack rolls and damage rolls.

Sprabbit Traits

Specialist. Increase one stat by 5 points.
Well-Versed. Increase one stat by 3 points and another by 2 points.
Jack of all Sprabbits. Increase all stats by 1 point each.
Skilled. Increase two stats by 1 point each, and gain proficiency in two more skills of your choice.
Hardy. Your maximum HP increases by 3d8, or 13 and you gain 3 additional d8 Hit Dice.
Alert. Your Wisdom score increases by 3, you cannot be surprised while you are conscious, and you have a +5 to initiative rolls.
Speedy. Your speed increases by 5 ft., and you can take the dash action or disengage as a bonus action on your turn.
Venomous. The DC for creatures hit with your bite attack (or poison dart attack) to avoid being poisoned increases by 3, and you are immune to poison damage and the poisoned condition.
Sprabbit Feats

1. Web Slinger. Your webbing is extra strong, and you are skilled with its use. As an action, you can fire your webs up to a range of 30 ft.. If used as an attack, you can attempt to restrain or blind a creature within range with your web (+4 attack bonus, escape DC 13). Additionally, your webbing can stick firmly to non-slick surfaces, and can, as an action, form an instant 30 ft. length, which can be used as a rope from which to swing or grapple items. All your webbing can support the weight of up to two sprabbits, and dissolves after 1 hour.

2. Spiderkin. You can use your reaction to add +5 to your AC against a single incoming attack. Additionally, you can climb difficult and slippery surfaces, including upside down on ceilings without needing to make an ability check, and you have advantage on checks made to resist falling while climbing. Your climbing speed is 30 ft.

3. Healing Salve. You have three uses of Healing Salve, which recharges every short rest. As an action, you lick the wound of yourself or a willing creature, healing 2d4 + (your CON mod) HP. Additionally, you have advantage on medicine checks.

4. All Bite. When you take the attack action, you can attack twice on your turn, and your bite attacks deal an additional 1d6 piercing damage.

5. Beautiful One. Your Charisma score increases by 4, and all Charisma checks and saving throws are made with advantage. Additionally, once per short rest, you can attempt to charm a creature which can see you. Your target must succeed on a DC 12 + (Your CHA mod) Charisma saving throw (with advantage if it is in combat against you or your allies) or it becomes charmed by you for 1 hour, and during that time it regards you as a friendly acquaintance. If it takes any damage from you or your allies, the effect immediately ends.

6. I Am Bush. Stealth checks are made with advantage, and you can take the hide action as a bonus action on your turn. If you have advantage on a bite attack roll, you deal an additional 2d6 piercing damage if the attack hits. Additionally, you gain proficiency in animal handling and nature checks.

7. Spitfire. You gain the attack poison darts.
To hit: 2 + (DEX mod) Range: 30/90 ft., Targets: One
On hit: 1d6 + (DEX mod) piercing damage plus 1d6 poison damage. A creature hit by a poison dart must succeed on a DC 13 Constitution saving throw, or else they become poisoned for one minute. They can re-roll the save at the end of their turns, ending the effect on a success.

8. Hat-trick. Thanks to your time near magical energies, you have somehow gained limited use of magic. Pick two cantrips from the Cantrip List. You have 4 “cantrip slots” which recharge after a short rest. Your spell attack bonus is 10 + 2 + (INT mod) and your Spell Save DC is 8 + 2 + (INT mod).
| Cantrip List |
| Chill Touch | Guidance | Produce Flame |
| Druidcraft | Mage Hand | Ray of Frost |
| Eldritch Blast | Minor Illusion | Sacred Flame |
| Fire Bolt | Prestidigitation | Vicious Mockery |
Naming your sprabbit: Typically, sprabbits are named after their coloration, objects found in nature, their personalities, or jobs, or combinations of these. Some examples could include Thistle, Cotton, Goldleaf, Juniper, Jumping-stone or Scavenger—but players are welcome to name their sprabbits anything they wish.
