
All About Sprabbits
Congratulations! You are now the proud pet owner of an adorable sprabbit! Life with these unique half bunny, half spider critters is fun, but there are some things you should know!
Sprabbits aren’t like other animals, nor does anyone really know where they come from. First discovered on Coral Cove, they became known for their cute faces and colourful, unique appearances! Some are raised as pets, some are used as a food source, while others yet live in the wilderness. Your special sprabbit comes direct from Haggler’s Pub on Coral Cove, a gracious gift of Bertin Timro the pub owner. He sent along a letter, let’s take a quick look at it:
Listen here, right. Me Sprabbits is me world, and I took care of each of em since they was just a li’l eggy. Each one is special and needs to be loved! They all gots their likes and dislikes, and can help you out as you go. Just promise me you’ll always take care of me little babies!!
– Bertin
Let’s go over a few basic care tips for your sprabbit.
- Don’t get your sprabbit wet! They don’t need baths! Sprabbits groom themselves regularly, and unless they’ve had an exceptionally messy mishap, don’t need to be washed off.
- Sprabbits love cuddles! Well, most of them do, anyway. They are soft, furry critters who love to take a nap against a warm body.
- Don’t overfeed your sprabbit! Sprabbits generally fend for themselves quite well, mostly hunting small insects and other pests which find their way into their homes. They love the occasional treat, but don’t overfeed them, or they’ll get too fat and lazy to hunt!
- Don’t be alarmed if you find a web or two in the corner of your home. Certain breeds of Sprabbit are natural web weavers. If you get caught in the web, just be sure to calmly and carefully cut yourself free, as you don’t want to alarm your sprabbit and accidentally get bit.
- In case of sprabbit bite, wash the bitten spot immediately with soap and water and disinfect. Sprabbits are only slightly venomous, so their bites won’t cause any lasting damage, but long term effects of frequent bites are currently unknown. Better to be safe than sorry!
- Sprabbits lay eggs! But not all eggs hatch into more sprabbits. In fact, their eggs are just as delicious and nutritious as any chicken’s egg, and goes great with bacon! If you’ve gained your sprabbit’s trust, it may even lay more eggs than usual just for you. You can often find its eggs in warm, damp places, so be sure to check every corner of your home!
Remember: Every sprabbit is unique In more ways than just their appearance! They have different numbers of limbs, different personalities, and must be treated with care! Below, you’ll find a list of sprabbits who recently came up for adoption, alongside a few facts and personality quirks, and how they could help you in your daily life!

Note to GMs: Sprabbits can easily be contextualized within the world of D&D as a pet familiar, and they have a stat block (seen below).
Generally, a sprabbit will have one “owner” whose commands it will follow, but that “owner” can change if everyone agrees.
It takes 24 hours of bonding between sprabbit and player character for “ownership” to transfer. Sprabbits can benefit the whole party, like a family pet. Talk with your players to decide which system works best for your table, similar to how magic items are divided amongst the party.
Anyone who adopted a sprabbit plush at our booth will be given the opportunity to adopt that exact sprabbit in The Curse of Coral Cove, at a certain point in the adventure. That sprabbit will offer minor mechanical benefits to the player in current and future adventures, and are listed below alongside their bio.


Wave 8


Name: Robert
About: Goes to church every Sunday – If you like to talk to holy ghosts, have we got a sprabbit for you! Robert never leaves home without his Sacred tome, though the constant bite marks from carrying it have rendered whatever text was inside to be wholly illegible. But that doesn’t change how much it means to him, and he works until he’s red in the face to use its power to be a good and faithful servant to those around him! Do not fear, for he is with you!
5e Bonus: Made You Special – Robert and his owner gain +1 to Religion checks. Once per short rest, Robert can use his action to recite a verse from his tome, granting a friendly creature of your choice within a 30 ft. range a 1d4 bonus to their next ability check. During short rests, Robert will attempt to read his verses aloud to a friendly creature. If a friendly creature agrees to spend their time listening instead of resting, Robert becomes emboldened and can grant his 1d4 bonus a number of times equal to his owner’s proficiency bonus until his next rest. If Lawrence is present, the two sprabbits can read and sing to the same friendly creature, empowering both abilities.

Name: Lawrence
About: Sings silly songs – If a psalm can make you smile, then now it’s time for sprabbit songs with Lawrence! He’s always dragging around his Dercas tome, but its condition makes it look as if a buffalo made of water trampled all over it. That doesn’t stop Lawrence from singing its praises though, even through all the laughter! He very clearly loves his lips, but somehow manages to love his neighbours even more. With him, all things are possible!
5e Bonus: Loves You Very Much – Lawrence and his owner gain +1 to Religion checks. Once per short rest, Lawrence can use his action to sing a verse from his tome, inflicting a hostile creature of your choice within a 30 ft. range a 1d4 penalty to their next attack roll. During short rests, Lawrence will attempt to sing his verses aloud to a friendly creature. If a friendly creature agrees to spend their time listening instead of resting, Lawrence becomes invigorated and can inflict his 1d4 penalty a number of times equal to his owner’s proficiency bonus until his next rest. If Robert is present, the two sprabbits can sing and read to the same friendly creature, empowering both abilities.



Name: Lactose
About: Intolerant – You’ve probably been told not to cry over spilled milk… but poor Lactose had it spilled on her! On that day, she decided it would never happen again, and now goes out of her way to stand on the highest ground whenever possible. She’s now got quite the stomach for stunts, becoming quite the dairy-devil thanks to her vendetta against verticality; stick around and it may just rub off on you too!
5e Bonus: Cherry On Top – Lactose and her owner each gain +2 to Intimidation checks provided that they are taller, higher, or in any way above their target(s). Lactose can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Once per day, Lactose can use her action to touch her owner’s hands and feet, applying her stickiness for 1 minute. For the duration, Lactose’s owner can climb just as she can, cannot be disarmed, and cannot be moved against their will, and has advantage on rolls against being knocked prone.

Name: Scrambled
About: Not all there – Though she fell from her clutch while her brothers and sisters were all healthily hatching, this runt of the litter is anything but a bad egg! She’s had a hard life, so she may be a little flighty, and prefers to stay cooped up in someone’s care for now. But deep down, she has the kind of hard-boiled resolve that doesn’t come cheep. Getting Scrambled to come out of her shell is sure to reveal her to be a true flightweight champion!
5e Bonus: Poultry In Motion – Scrambled has a 0 ft. walking speed that can’t increase. Once per short rest, Scrambled can use her reaction to flap her ears for 1 minute while being held by her owner, provided they are a medium or smaller creature. For the duration, they have a falling speed of 60 ft. per round, are immune to falling damage, and the jump distance of Scrambled’s owner is doubled. Alternatively, you can spend a short rest once per day training Scrambled to fly. Scrambled must then make a DC 10 Dexterity saving throw, and on a success, she gains 5 ft. of flight speed. Scrambled can be trained in this way until she reaches her maximum flight speed of 30 ft..



Name: Biscuit
About: Watching his weight (go up) – “B” is for “bring as much food as possible in case he returns oh no here he comes quick hide”! …can you see why we shortened it to “B”? Biscuit’s one tough cookie though, don’t let those six adorably vacant eyes fool you! Once he’s got his sights set on something, it seems like nothing can stop him. Please, take him and find something that can stop him! Please? Oh no! “B”! “B”!! “B B B B B B B”!!!
5e Bonus: Omnomnomnivore – Biscuit’s owner gains advantage in Constitution saving throws as a result of consistently bearing witness to his eating habits. Every 1 lb. of edible food that Biscuit consumes heals him for 5 HP. As an action, Biscuit can consume a 1-foot cube’s worth of non-magical material such as wood, stone, or metal, taking 1 damage in the process.

Name: Gums
About: Ate his dentist – Every sprabbit receives the best available care before they’re put up for adoption! Or at least, they did… until Gums had his teeth cleaned. The dentist said something about “shark weak”, but I think she was talking about something else. Or at least, she was… until Gums had his teeth dirtied. Anyways, don’t forget to keep him hydrated or you’ll be up to your gills in hot water, trust me. We’re gonna need a bigger legal team…
5e Bonus: Chummy Waters – Gums and his owner gain +1 to Stealth checks. Gums has a swim speed of 40 ft., can hold his breath for 1 hour, and his Bite deals an extra 1d4 piercing damage. If Gums has been directly exposed to water within the last 1 minute, Gums can take the Dash, Disengage, or Hide action as a bonus action, and he has advantage on attack rolls made against creatures within 5 feet of an ally, provided that ally isn’t incapacitated.



Name: Zip
About: Loves feet – Whoa! Did you feel that? Almost like a small breeze ran up and sniffed your feet? That’s no good! That’s also Zip the Sprabbit for you, snooping as usual. “Fans” will race to come and see him, but then all they do is complain about how he should be better! To be fair, you’d really have to knuckle down on cardio just to keep him from turning tail and escaping the city without you. But if you can open your heart, I’m sure you’d both live and learn!
5e Bonus: Pest Foot Forward – Zip and his owner gain an additional 10 ft. of movement speed. While Zip is taking the Dash action, he does not provoke opportunity attacks when moving out of an enemy’s reach. Additionally, he can move through spaces occupied by other creatures and choose to target one of them, requiring them to succeed on a DC 8 Dexterity saving throw or fall prone. Creatures that are wearing medium or heavy metal armor, or are made of metal themselves, have disadvantage on this saving throw.

Name: Heckle
About: Splits hares – A persnickety sprabbit if ever there was one, Heckle always found himself to be of greater intellect than the paltry sum of his peers. Perhaps it was the very awareness of his own superiority that led him to drink the sparkling liquid he’d discovered so long ago. At least his hubris only got him so far as to drink half the bottle. He seems to know how to make more. Perhaps to your benefit, if you can manage to stay on his good side…
5e Bonus: Flip The Bottle – Heckle and his owner gain +1 to Persuasion and Deception checks. Once per day, Heckle’s owner can use their action and attempt to convince him to share some of his potion, requiring a DC 5 Persuasion check. On a success, Heckle will provide you with a single dose of his potion. Consuming his potion in any other way will result in him defending it by any means necessary going forward. Once consumed, any time you would roll a d20 within the next hour, you can instead choose to flip a coin (or roll for an even/odd number). A heads (even) counts as a 20, a tails (odd) counts as a 1. Every day that you ask for his potion, the DC on the Persuasion check goes up by 5. Every day that you don’t ask, the DC goes down by 5 until it reaches its minimum of 5.



Name: Doc
About: Can be a real monster – Ever since those mushrooms started growing from his body, Doc’s been acting differently. Or maybe it was that time he got struck by lightning. Or maybe it’s that they happened at the same time. In any case, nowadays he gets obsessed with whatever he’s working on, always needing to be right about everything; always needing to be the victor. He probably needs a hug. And if anyone questions him? It’s a liiieee!!!
5e Bonus: Frank Advice – Doc and his owner gain +1 to Medicine checks. Doc is immune to lightning damage, but receives the frightened condition if he can see fire. Once per day, Doc can be shown a creature afflicted by a disease or condition. The condition can be blinded, deafened, paralyzed, or poisoned. Doc can then use his action to forcibly grow a mushroom on his back, which can then be harvested and consumed. The DM makes a hidden roll to determine if Doc can succeed on a DC 10 Medicine check to grow the correct type of mushroom. Doc will always believe in his work, but a creature can determine the edibility of the mushroom with a successful DC 15 Medicine or Nature check. If the mushroom is consumed and was grown correctly, the disease or condition ends. If the mushroom is consumed and was grown incorrectly, the creature takes 1d4 poison damage. After a first attempt, any time Doc would receive lightning damage, he can instead use the energy to grow a second mushroom.

Name: Bullseye
About: Feels targeted – Sprabbits adapt incredibly well to their environments, and in Bullseye’s case, maybe too well! Blending in sounds like a good idea, until you’re born in an archery range. Since birth, she’s been the butt of far too many pointed jokes, and I’ll admit… some of them might have been from me. It’s hard to resist such an easy target! By all means, take a shot at having her around, and show those jerks what they’re missing out on!
5e Bonus: Missed Opportunities – Bullseye’s owner gains +1 AC against ranged attacks. As an action, you can hold Bullseye aloft to get the attention of a creature of your choice, provided it can see you. The hostile creature must then succeed on a DC 10 Wisdom saving throw. On a failure, the creature has disadvantage on opportunity attacks made against targets other than you until the end of your next turn.


Wave 7


Name: Squash
About: Best friend of Honey – You might think she gets her name from how bouncy she is, but it’s actually her best friend’s favourite food – how cute! Call her “honey” though, and she’ll even unfurl your bedroll for you and tuck you in at night! She has a sneaky sense of humour, so double-check that she didn’t put anything else in your bed first. If you know how to take a joke, she’ll feel perfectly comfortable and become a welcome addition to your group!
5e Bonus: Self Help – Squash and her owner gain an additional 1d4 on rolls made to heal themselves, such as with a potion or spell. If paired with Honey, this effect applies to hit dice rolls for all allies during a short rest once per day.

Name: Honey
About: Best friend of Squash – This sprabbit answers to her best friend’s favourite treat – how sweet! Saying “squash” also seems to get her attention, but so do most foods when she concerns herself so much with making sure everyone around her is well-fed. She’s tricky though, she’s been known to overseason meals on purpose, so I hope you have a sophisticated palette! Take her pranks in stride, and she’ll feel right at home with you and your friends!
5e Bonus: Help Yourself – Honey and her owner gain an additional 1d4 on rolls made to heal others, such as with a potion or spell. If paired with Squash, this effect applies to hit dice rolls for all allies during a short rest once per day.



Name: Citrus
About:Sweet and sour – Citrus may have her highs and lows, but treat her right and she’ll treat you right back – with fruits, of course! This sucrose-seeking soarer comes with two modes: hyper, and hungry! As a result, she now nose the true value of having good scents of direction. If you can convince her to sit back, relax and eat grapes every once in a while, you may just have the blood pressure to handle her blood sugar!
5e Bonus: Juiced Up – If there is edible forage within 120 ft. of Citrus, she knows it and where to find it. During her long rests, Citrus will attempt to leave, returning at the end of the rest carrying 1d10 fruits with the properties of goodberry (provided that it is feasibly possible for the surrounding location). Consuming a fruit of any kind grants Citrus 10 ft. of flight speed, up to a maximum of 100 ft., lasting until the end of her next long rest.

Name: Suds
About: Germophobe – The bravest of bathers, this bubbly boy has big dreams about ridding the world of the littlest pests… germs. And with the sheer slickness of his soapy skin, Suds has the power to rinse the world of at least 99% of them! He’s anything but wishy-washy on the subject, so as long as you’re the type to lather for at least twenty seconds, he’ll never throw in the towel on your friendship!
5e Bonus: Flip & Slide – Suds has a swim speed of 30 ft., and when exposed to water, Suds’ back has the properties of a conventional bar of soap. As an action, a friendly creature can flip him onto his back and shoot him in a straight line along non-difficult terrain to a point you choose within a 90 ft. range. Any surface traversed in this way by Suds becomes difficult terrain for 1 minute. Each creature standing in this terrain must succeed on a DC 10 Dexterity saving throw or fall prone. A creature that enters the terrain or ends its turn there must also succeed on a DC 10 Dexterity saving throw or fall prone. After being used in this way, Suds has the Prone condition and cannot stand up on his own.



Name: Bugs
About: Thinks recycling is a scam – This little punk has a taste for trash, and he talks like it too! He should count himself lucky that he has the flying skills to back up his pesky behaviour, and we should count ourselves lucky that we can’t understand what he’s chittering about… he sure seems proud of himself, whatever it is! Try not to be too much of a buzzkill around Bugs, and you may just be able to keep this little spitfire out of trouble!
5e Bonus: Flyboy – Bugs has a flight speed of 30 ft. and does not provoke opportunity attacks when flying out of an enemy’s reach. Once per day, if Bugs is using the Help action to grant advantage on an attack roll, he can use his reaction to successfully dodge incoming attacks, reducing their damage to 0 until the start of his next turn.

Name: Velcro
About: Accidental kleptomaniac – For some reason, this particular sprabbit was found in a clothier’s shop that seemed quite hooked on the properties of his fur. But now that he’s been wrested from the grip of industry, Velcro will be more than happy to scratch your back in return! Contrary to his prickly appearance, the bond you’ll inevitably share will be one that you’ll never want to let go of!
5e Bonus: Bad Hare Day – Velcro and his owner each gain +1 on Sleight of Hand checks. Any creature that comes into direct contact with Velcro must succeed on a DC 10 Sleight of Hand check, taking 1 slashing damage on a failure. Velcro can use his action to safely stash up to 5 objects in his bristles, provided that each object is no larger than 3 ft. in any dimension, or exceeds his carrying capacity of 30 lbs. total. Velcro cannot remove stashed objects from himself, and requires a creature’s action and direct contact to do so. If Velcro has been groomed for at least 1 hour, his bristles deal no damage until the end of his next long rest. Once per day, Velcro’s owner can try reaching into his bristles to find something new, provided that Velcro has had less than 5 stashed objects in his bristles for the last 24 hours. Succeeding on the DC 10 Sleight of Hand check in this way allows his owner to roll once on the Trinkets table in the PHB and claim the resulting item.



Name: Killian
About: Emissary of Darkness – You’ll never find a more generous and trustworthy partner than REDACTED. No matter the trouble, REDACTED would do anything to save those who have his favour! He’s new around here, but REDACTED has already made quite a name for himself, just ask his friends! I don’t… know where they all went though… you go ahead, I’m… not feeling too well all of a sudden…
5e Bonus: Do Or Die – Killian and his owner each gain +1 to Persuasion checks. As a reaction, Killian’s owner can invoke his great and terrible name aloud, provided he can hear you. You can then take an automatic success on a saving throw of your choice. You must choose to do so before the roll is made. For each automatic success taken in this way, mark one of your death saving throws. While marked, the next time you reach 0 HP, that death saving throw will be treated as an automatic failure. You cannot take an automatic success in this way if all three of your death saving throws are marked. Once per day, Killian’s owner can humbly request his favour, making a DC 20 Persuasion check against his better judgement. On a success, you can erase one mark on your death saving throws.

Name: Jacob
About: Big softie – They don’t make them any softer than Jacob! And since any kindness shown leaves such an imprint on him, it’ll be like he’s been Taylor-made to fit right in with the rest of your pack! Be careful though, he can get a little wild around twilight, and for some reason he doesn’t get along well with some of the other sprabbits. They’re probably just jealous, and by the break of dawn, you’ll be glad that you’re on his team!
5e Bonus: Night Shift – Jacob’s size category is Small, and his maximum HP is equal to half of his owner’s maximum HP. As an action, Jacob can stare longingly at the moon, provided that it’s possible for him to do so. If his owner allows it, Jacob can then transform into his New Moon form. While in this form, Jacob size category is Medium, his Strength score becomes 10, and he can use his Bite attack a number of times equal to his owner’s proficiency bonus per round. The transformation ends when Jacob sees the sun or is exposed to direct sunlight.



Name: Putrid
About: Single and ready to mingle – Some stinker went and gave the sweetest sprabbit the grossest name, but you’ll soon see… or, more accurately, smell why. Thankfully, Putrid appears to have achieved nirvana, embracing everyone he meets exactly as they are! Even more thankfully, that embrace doesn’t have to be literal if you don’t want it to be. Help his wizened soul find love, proving once and for all – without a whiff of doubt – that anything is possible!
5e Bonus: Smells Like Team Spirit – Prolonged exposure to Putrid’s scent has caused his owner to lose their sense of smell. Putrid and his owner automatically fail any Perception checks that rely on smell. Bonding with Putrid has made you a better judge of character, granting you advantage on Insight checks.

Name: Foggy
About: Unreliable narrator – Foggy is easily the greatest companion an aspiring hero could ever ask for, allegedly! He’s survived haunted mansions, slain sea serpents, and even defeated a mad sorceress with seven paws behind his back! Of course, that was all when he was much younger, but lucky for you his new calling is to mentor a legendary hero even half as valiant as he was! All you have to do is never let him down! Or ask for proof. Ever.
5e Bonus: Success Story – Whenever possible, Foggy will attempt to reenact (exaggerate) the recent events of your journey. Foggy’s generous interpretation of the adventure grants himself and his owner +1 to all dice rolls. If either Foggy or his owner fail on an attack roll, ability check or saving throw, Foggy becomes distraught and the bonus is lost until after his next long rest.


Wave 6


Name: Seemore
About: Ironically blind – Pftphbtph… sorry, walked into a web. That’ll happen with Seemore around, poor little guy needs them just to know where he’s been already! Though he might need help seeing it, Seemore’s a special guy, and you’ll see for yourself if you let him stay tethered to you with his shiny strands of silk. Set him down however, and… well, try to keep an eye on him.
5e Bonus: Haphazard Hindsight – Seemore permanently has the Blinded condition, and his owner receives advantage on Perception checks that rely on hearing. Once per short rest, Seemore can use his action to spew glistening webs in a 20-foot cone originating from him in a random direction, determined by rolling 1d8 (1=N, 2=NE, 3=E, etc.). Alternatively, Seemore’s owner can use their action to hold Seemore and choose the direction. The webbing coats objects within range, as well as creatures within range that fail a DC 15 Dexterity saving throw. For the next minute, attack rolls against said creatures or objects have advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.

Name: Bea Little
About: Has the warmest smile – Bea may be the littlest of her litter, but she’s got the biggest smile a Sprabbit could have! Always jacking up the fun and lighting up the room, her giggles put a grin on everyone’s faces, including the one on her back! When all else fails, Bea Little will snicker and shake her “rindquarters” to get a laugh out of those she’s around. With her, you’ll have one of the furriest and funniest of friends!
5e Bonus: Wack-o’-Laughter – Bea Little and her owner gain +1 to Performance checks. Once per long rest, Bea can use her action to taunt a creature within 30 feet that can see her with the smile pattern on her back. The targeted creature must succeed on a DC 13 Wisdom saving throw, or receive the Prone and Incapacitated conditions for 1 minute, laughing uncontrollably if it’s capable and unable to end the Prone condition on itself. At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the target stops finding it so funny and is no longer laughing or under the effects of this feature.



Name: Bozo
About: Cursed with rotten luck – He doesn’t mean to be a spoilsport, but Bozo’s always struggled with lethargy… and hygiene. Half the time, he’s a total zombie to the world around him! But the other half of the time, he’s pulling himself together for his friends, ready for action until his last, smelly breath. You’ll get used to the odour! And once you do, Bozo will spoil you rotten with his undying support.
5e Bonus: Sick Time – Bozo’s Bite deals an extra 1d4 poison damage. Bozo is immune to poison damage and is permanently affected by the Poisoned condition. Neither Bozo nor his owner receive the disadvantage penalty to their attack rolls while Poisoned, and each receives 5 temporary hit points at the start of their turns for the Poisoned condition’s duration.

Name: Trixie
About: Sweet as can be – Hi! Have you met Trixie? Not to sound corny, but isn’t she just the sweetest thing? Her irresistible charm makes her great at first impressions, she’ll run up and greet everyone she meets if you let her… there she goes now! If you’re looking for some high-energy hello’s, get ready for sweet greetings every day with Trixie!
5e Bonus: Trixie’s Treaty – Trixie and her owner gain +1 to Charisma saving throws. If Trixie’s owner is making a Persuasion check on a creature that can see Trixie and is within 10ft of her, Trixie’s owner can treat a d20 roll between 2 and 9 as a 10.



Name: Moonlight
About: Don’t mention his sun allergy – By day, he’s found hiding under some cloth he found. But by night: he’s Moonlight! Caped creature of the night, specialized in hunting down whatever he’s after with his keen senses! If you can protect him from the sun, he’ll work all hours to earn your trust, and he’ll stick his neck out for you any time.
5e Bonus: Eyes of a Killer – Moonlight and his owner gain +1 to Initiative rolls. While in direct sunlight, Moonlight has disadvantage on attack rolls and loses his advantage bonus to Perception checks that rely on sight. Moonlight never forgets a target, and can track living creatures hit by his Bite. For 24 hours, and as long as the bit creature is within 1,000 feet of Moonlight, he knows the direction to the creature’s location and has advantage on attack rolls made against it.

Name: Ghouliette
About: Laughs at horror movies – Beware of pumpkins, backpacks, and small containers. Really, she could be anywhere, but most probably… right behind you! Ghouliette has a downright ghastly sense of humour, and will live and die on the principle that pranks are always funny. It may feel like she’s taking years off your life, but she only does it because she likes you!
5e Bonus: Hares On End – Ghouliette’s owner requires two successful death saving throws to become stable instead of three. Ghouliette will also attempt to keep the party on their toes. Once per short rest, Ghouliette can roll a d20. On a 20, Ghouliette successfully startles her owner, granting them a point of Inspiration. Alternatively, her owner can assist in her efforts, making the roll with advantage by targeting an ally of the owner’s choice to receive the scare and the point of Inspiration on a 20.



Name: The Spinsters
About: A long line of long-legs – Doesn’t it feel good to support a family business? Now imagine having one in your pocket! The Spinsters have been sinking their teeth into sewing for some time now… and sometimes each other when creative differences arise, but no matter! What matters is that they love each other, and you too if you show them the right care!
5e Bonus: Sisterhood of Raveling Aunts – The Spinsters and their owner gain +1 on Sleight of Hand checks. While resting, The Spinsters can make a DC 10 Dexterity check to either mend tears in clothing, sew a Tiny design, or craft one of the following items out of their silk: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler’s Clothes. Items crafted in this way last 24 hours before falling apart. The Spinsters are proficient with Weaver’s Tools and can use the materials therein to craft standard versions of the aforementioned items.

Name: Sprabigail
About: Only cares about her craft – A pinch of perfectionism, a dash of devilishness, and you’ve got a recipe for Sprabigail! She loves to stew – either on her next crazy concept or complex concoction. Or just on stew, if she remembers to stop and eat! Sprabigail keeps her fur lined with ingredients as possible to make others green with envy that you met her first. Do ensure that, when she inevitably makes her many elixirs, you can tell which is which…
5e Bonus: Hare-Witch Projects – Sprabigail carries her own alchemical tools, functioning as a Herbalism Kit and that her owner has proficiency with. During a short rest, Sprabigail and her owner can choose to forgo the benefits of resting, instead attempting to duplicate a potion in their possession by making a skill check with their proficiency bonus. Potions must be of Common Rarity (DC 10) or Uncommon Rarity (DC 15). On a success, the potion is duplicated and this feature cannot be used for 24 hours as Sprabigail restocks her components. On a 1, no duplicate is created and Sprabigail somehow misplaces the original potion.who hear it, allowing him to target a creature within 30ft. that can hear him and using his action to grant disadvantage on their attack rolls until the end of their next turn.


Wave 5


Name: Mel
About: Loves sticky things – I won’t sugarcoat it – Mel’s as sticky as she is sweet. Her search for all things sticky has left her with a syrupy spit, and a tendency to groom herself to stay as gooey as possible. Let her do the same to you, and she may be inclined to share her sweetness and whatever gets stuck to it. Don’t worry, give it some time and the stickiness solidifies, making it easy to remove – much to her dismay.
5e Bonus: Care o’ Mel – Mel’s solidifying spit grants her an AC of 18. Additionally, Mel can use her action to similarly sully her owner on contact, reducing her owner’s movement speed by 5 ft. and granting them +2 AC. The effect ends if her owner takes fire damage.

Name: Ingot
About: Capitalist – Here’s a sprabbit worth his weight in gold if you’re willing to make the investment. He may be stingy, but will never say no to hearing someone out on what they have to offer. Ingot is looking for opportunities to develop his skills alongside a fiscally responsible partner, those who are fools with their gold need not apply. References available upon request.
5e Bonus: Sprabbit Tax – Ingot has a Charisma score of 13. Ingot and his owner gain +1 to Charisma checks involving the exchange of goods and services. On a long rest, Ingot will leave if possible, quickly returning with 1d4 gold for his own pockets. Once per day, his handler can make a DC20 Charisma check of their choice to convince Ingot to share half of his personal stash, rolling with disadvantage if no business has been conducted in the last 24 hours.



Name: The Burg
About: The 6th Guy – While his five brothers went on to become well-renowned for their culinary skills, the secret to their success lies in the belly of the world’s most willing taste tester – The Burg. The Burg’s body has adapted to burn through calories fast by heating the air around him, keeping The Burg’s food hot and ready to eat for as long as The Burg requires. The Burg’s supersized allure means good food tends to come his way wherever he goes – and he is loving it.
5e Bonus: Searing Heat – The Burg and his sidekick gain +1 on Constitution saving throws. Additionally, for every 1lb. of food (up to 10lb.) that The Burg has eaten that day, creatures within 30ft. of The Burg are comforted by his ambient heat, receiving +1 to hit die rolls.

Name: Mal
About: Toxic personality – Honestly? Mal’s fun most of the time… I just think it’s funny how she acts when no one’s looking. Sure, she’s all cuddly and cute with her chosen people, but I don’t know… ow, when did I get bit…? Anyways, what were we talking about? Oh yeah, Mal! She’s so cool, everyone just loves her passion, y’know? Except for some people, but they just don’t get her like we do… right?
5e Bonus: Mal-Addicted – Mal and her handler gain +1 to Wisdom saving throws. Mal’s Bite deals an additional 1d4 poison damage. If Mal hits her owner with Bite, the attack deals half damage and grants the owner advantage on Wisdom saving throws and immunity to the charmed condition for one hour.



Name: Rustle
About: Wants to be leaft alone – You may not believe it, but Rustle loves to be around people! He just prefers it if they don’t know he’s there. Timid but kind, the fastest way to his heart is to let him be, but he’ll always leap and the chance to help his friends with a sneaky swipe of an item or two! He’s developed a knack for blending into his environment, and look how happy he is when I give him this leaf! Wait… where did he go?
5e Bonus: Hidden Leaf – Rustle and his owner gain +1 on Stealth and Sleight of Hand checks. Additionally, Rustle will attempt to remain hidden whenever possible, and gains the invisible condition while holding a leaf. During long rests, Rustle must succeed on a DC5 Nature check, losing all leaves in his possession on a failure.

Name: Zephyr
About: Social butterfly – Need a friend to lift you up? Emotionally? Physically? …sprabbally? Zephyr’s here to help you and your friends soar to new heights, hopping and hovering to wherever you need him! Even with his head in the clouds, you can trust in Zephyr to cheer you on with every bounce of his being!
5e Bonus: CButter You Up – Zephyr has a flight speed of 40ft. Twice per short rest, Zephyr can double the jump distance of a medium or smaller creature that is holding on to him.



Name: Dusk
About: Likes long walks on the beach – Dusk is a young, fun-loving sprabbit looking for a close bond with her owner. Her love language is quality time, and she loves to explore new places. Give her an evening walk or two during your adventures, and she’ll want nothing more than to stay right by your side every step of the way.
5e Bonus: Dusky Trails – Dusk and her owner gain 5ft. of movement speed. Additionally, moving through nonmagical difficult terrain costs no extra movement for Dusk or her owner, and travelling at a fast pace does not incur the −5 penalty to their Passive Perception scores.

Name: Bramble
About: Lost in the weeds – So the thing about Bramble is that he’s got this super cool energy about him and he’s just so interested in things and growing up in the forest taught him a lot and he didn’t make a lot of friends but that’s okay and he knows so much about nature now and it’s just so neat how some berries can be used for medicine and food and he can show you all about it and hey are you covering your ears? That’s okay, let me start over…
5e Bonus: Mono-Logger – Bramble and his owner gain +1 to Nature, Medicine and Survival checks. Once per short rest, Bramble’s excited chittering about his surroundings can disorient those who hear it, allowing him to target a creature within 30ft. that can hear him and using his action to grant disadvantage on their attack rolls until the end of their next turn.



Name: Dart
About:Likes to sing in the mornings – This slippery little sprabbit has a frog in his throat and a song in his heart. Dart loves to express himself with his singing, and would really appreciate feedback! Try to keep it constructive though, he may get bogged down otherwise, but he’ll never stop practicing until he gets his sound and his relationship with you to be pitch perfect.
5e Bonus: Swamp Song – Dart and his handler gain +2 on Performance checks. Once per day, Dart can make a DC10 Performance check to sing for creatures of his choice within 30ft. of him, receiving a -1 to the roll for each target that isn’t his owner. On a success, each target of his song gains 10 temporary HP. On a failure, each target takes 1d4 psychic damage.

Name: Echo
About: Needs his beauty sleep – Nothing drives Echo batty quite like having his naps interrupted. With ears too effective for his own good, Echo’s attempts to snooze whenever possible can make it a challenge to stay on his good side. If you really want to avoid some rude awakenings, pay close attention to whether he has or hasn’t caught enough Z’s, and your bond will truly take wing!
5e Bonus: Silent Alarm – Echo and his owner gain +1 to Passive Perception scores. During short and long rests, Echo will attempt to sleep within 5ft. of his owner, requiring them to succeed on a DC10 Stealth check to avoid waking him. On a success, Echo grants himself and his owner +5 to initiative, neither of you can be surprised while conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you. On a failure, Echo remains sleepy and becomes upset, granting no bonuses until the next rest.



Name: Neon
About: Misses the 80’s – Fancy yourself a totally tubular tailor that can spin his own silk? Neon’s here to fulfill all your fashion fantasies forevermore! Sure his inspirations are a little retro, but they’re nonetheless radical, and he wants nothing more than to help you put your own brilliant spin on your outfit. Indulge in this sprabbit’s vibrant visions and his longing sighs for days gone by, and the two of you are sure to have a bright future ahead of you.
5e Bonus: Flashy Threads – Once per day, Neon can use his action to apply brightly-coloured webbing to an object for 24 hours or until removed. The object must be no larger than 10 feet in any dimension. While webbed, this object can be touched as an action, shedding bright light in a 20ft. radius and dim light for another 20ft. for 1 minute.
Additionally, if the object is clothing, armour, or a shield, attack rolls made against you resulting in a critical hit inflict the blindness condition on the attacker (provided they can see you) for 1 minute. If the object is a weapon, attack rolls with that weapon resulting in a critical hit inflict the blinded condition on the target for 1 minute. Creatures blinded in this way can make a DC13 Constitution saving throw at the end of their turns, ending the condition on a success.

Name: Gord P. Umpkin
About: Country bumpkin – This here sprabbit is one o’ the good ones, see? Yessir, this li’l guy can do even more than your average critter, or his name ain’t Gord P. Umpkin. He’s a real help all-around, and he’ll take a shinin’ to ya all the more if you talk real slow-like. Most folks agree his best quality is how “dense” he is, but that’s just fancy-talk for “tough”. Like all good things, his efforts will be best appreciated with a lick o’ patience. Or two. Or… whatever number comes after that.
5e Bonus: Brainsquashed – Gord P. Umpkin’s Strength score is 10, his Intelligence score is 1, and his HP maximum is equal to half of his owner’s maximum HP. Gord P Umpkin gains +2 on all skill checks that aren’t Intelligence-based, and must succeed on a DC5 Intelligence saving throw to understand and follow a verbal command given by his owner. On a failure, Gord P. Umpkin looks blankly at his owner.


Wave 4


Name: Mince
About: This little scamp loves bugs. Like, she REALLY loves them. Eating them, that is! Especially ladybugs. Mince can be found hiding among bushes and disguising herself as a leaf hoping to attract more ladybugs to eat. She’s nice to have around a garden, even if she’s not the most helpful.
5e Bonus: Mince and her owner each gain a +1 to nature checks. Additionally, once per short rest, Mince can use her action to summon a swarm of ladybugs that she will attempt to snack upon. These ladybugs fill a 5 ft. cube and heavily obscure anything in their space. Any creatures obscured in this way gain a +2 to their AC and have advantage on Dexterity checks. The swarm stays centered on Mince for 1 minute, but can be dissipated by a strong breeze, burned away by a fireball, or other similar effects – greatly upsetting Mince.

Name: Wilson
About: There’s no better Sprabbit to have with you on a deserted island. Wilson will keep you company, and lend a big, floppy sprabbit ear to all your troubles. And don’t worry, he won’t tell a soul… unless you ask him to.
5e Bonus: Wilson and his owner gain +1 to persuasion checks. Additionally, Wilson can deliver a written message (such as a letter or scroll) to someone. His owner must specify the location, and a recipient who matches a general description, or a specific person Wilson has previously met. Wilson will travel toward the recipient, covering 25 miles in 24 hours. If he cannot reach the destination in that time, he will find his way to his owner’s current location, travelling at a rate of 1 mile per hour. If his letter was undelivered, he will return with it still in his mouth, and a sad look in his eye.



Name: Wave
About: Whoa, talk about a cool dude! Wave always goes with the flow. He’s chill like that. When he’s not relaxing on a beach, he’s surfing the waves and just having an all around good time. It’s hard to bring this Sprabbit down, and he lifts up everyone around him too.
5e Bonus: Wave and his owner each gain a +1 to performance checks and their swim speed increases by 10 ft. Additionally, Wave can float atop water at will, and support the weight of one medium creature in the water. If he floats while submerged, he (and a medium creature who may hold onto him) will rise to the surface at a rate of 60 ft per round.

Name: Fun-Gi
About: Careful now, Fun-Gi is a tricky one. One moment, he looks small enough to fit in your hand, and the next, big enough to rival most large dogs! Is he just fluffing out his fur, or actually changing his size? It’s hard to say, but he knows how to use his size to his advantage, in any case. What a Super Sprabbit!
5e Bonus: As an action, Fun-Gi can either ‘enlarge’ or ‘reduce’ himself at will:
Enlarge: Fun-Gi’s size doubles in all dimensions, his weight is increased from 10 lbs to 80 lbs, and his size category increases from Tiny to Small. While enlarged, he has advantage on Strength checks and Strength saving throws, his Bite attack deals an extra 1d4 damage, and both he and his owner gain +1 on Intimidation checks.
Reduce: Fun-Gi’s size is halved in all dimensions, his weight is reduced from 10 lbs to 1.25 lbs, and his size shrinks to the size of an apple. While reduced, he has disadvantage on all strength checks and strength saving throws, his bite attack deals 1d4 less damage (minimum of 1 damage), he doesn’t provoke opportunity attacks, and both he and his owner gain +1 on persuasion checks.



Name: Flap
About: Boing! Boing! Boing! That’s what you’ll hear when Flap is around. This springy sprabbit loves to hop all about and wave around his great big ears. In fact, he seems to be practicing flying with them, judging by how much he flaps them! Maybe he’s onto something?
5e Bonus: Flap and his owner each gain a d4 bonus on perception checks that rely on hearing. Additionally, while falling, Flap can use his reaction to hold onto his owner and flap his ears furiously, reducing their falling speed to 60 ft per round for up to 1 minute. If they land during this minute, neither take any falling damage.

Name: Chim
About: Whoa, there goes Chim! Wait, there goes another! Just how many are there? Or is there just one, and he can move that quickly? Either way, be careful: this adorable sprabbit has a bit of a greedy streak and will eagerly snatch and swipe things that don’t belong to him. Lure him out with candies, and find his stash while he’s busy!
5e Bonus: Chim and his owner gain +1 to Sleight of Hand checks. As an action, once per short rest, Chim can summon 1d4 duplicates of himself. Each of these duplicates has 1 HP, cannot attack, and if brought to 0 HP will explode in a puff of soot and smoke. When Chim makes a Sleight of Hand check to pickpocket or steal something, he gains a +1 on the check for each duplicate of himself that helps, and can carry from 2.5 lbs up to 10 lbs of weight, depending on how many duplicates are working with him.



Name: Poker
About: Howdy, partner! Poker has a bit of an attitude, and a strong love/hate relationship with other animals. He’s a very opinionated one, and he has no problem making those opinions known. Even so, he can be a good pal, and if he takes a liking to you, he’ll choose you to be by his side as you travel far and wide.
5e Bonus: Poker and his owner each gain a +1 on animal handling checks, and +1 on attack and damage rolls against beasts.

Name: Jiggle
About: She’s not fat, she’s fluffy! And she is a sleepy one, no doubt. Feed her a healthy meal of vegetables and bugs and she’ll curl right up on your lap and take a nice, long nap. She has trouble sleeping alone actually, and might pester you until you agree to take a snooze together. Careful, her yawns are contagious!
5e Bonus: During a short rest, Jiggle will cuddle with up to 4 allies, giving each one 5 temporary HP. She can only use this ability once per long rest.



Name: Wing
About: Zoooooom, there goes wing! He loves going fast, and with a good throw, can glide like a paper airplane. His favorite thing is to feel the wind in his fur and his ears, so be mindful of him when in a fast moving vehicle; he’ll stick his head out the window to feel like he’s gliding once again!
5e Bonus: Wing and his owner each gain a +1 to initiative rolls. As a bonus action, Wing’s owner can throw him, and he’ll glide horizontally up to 80 ft during a single round. He can carry up to 10 lbs of weight while gliding.

Name: Noki
About: Yikes! Noki is a pretty psychedelic sprabbit! You might get lost in his eyes, especially in the dark as they glow brightly! Also, don’t touch the mushrooms on his back, he really doesn’t like them being disturbed. He’s an excellent hunter though, and he’ll always keep your home pest free, especially at night.
5e Bonus: Noki and his owner gain 10 ft of darkvision, or an extra 10 ft if they already have darkvision. Additionally, as an action, Noki can cause himself to shed bright light in a 20 ft radius and dim light for an additional 20 ft. This light can be any color his owner chooses, and the light can be dismissed at will.



Name: Cream
About: This little sprabbit has a bit of a mood problem. One day, she’s as sweet as can be, the most cuddly and friendly of critters, but the next day she might be sour and standoffish, and want to be left alone. She’s not a meanie, she’s just working through some issues. What she really needs is a friend who’ll stick by her through all her cloudy days.
5e Bonus: Once per long rest, Cream can create a potion if given an empty bottle. This potion has a 50/50 chance to either give its drinker 10 temporary HP, or poison the drinker for 10 minutes. The two potions look, taste and smell identical, with no way to discern the difference. Flipping a coin or rolling a d6 and going with odds or evens can determine which potion she made.

Wave 3


Name: Jelly Bea N.
About: Whoa, careful around Jelly! This trippy sprabbit seems to change colors the longer you look at it, and it can be pretty hypnotic. No one quite knows why mushrooms grow from Jelly’s back, but we don’t recommend eating one. A chill evening at home is Jelly’s favorite.
5e Bonus: As an action, Jelly can cause one of the mushrooms on its back to explode into spores. These spores fill a 15-foot radius sphere centered on Jelly. All creatures in the spore cloud (except Jelly) must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. Poisoned creatures can re-roll the saving throw at the end of their turns, ending the condition on a success. Jelly regrows 1 mushroom at the end of a long rest, but can never have more than 3 mushrooms at one time.

Name: Honey
About: Zoom! Over here! Now Whoosh! Over there! Honey is always busy, zipping to and fro about her business. What is her business? Treat her right and keep lots of flowers around, and I’m sure she’ll tell you!
5e Bonus: Honey has a flight speed of 30 ft. and can carry or move up to 10 lbs of weight. Additionally, both Honey and her owner gain a +1 to initiative.



Name: Tulip
About: Middle sister of the Best Buds Sisters, Tulip is drawn to gardens of all shapes and sizes. Flower, vegetable, you name it, Tulip will be there! She’ll keep pests away and trim the weeds. Talk about a great botanical partner!
5e Bonus: Tulip and her owner each gain a +1 to nature checks. Additionally, over the course of an hour, Tulip can cause a small garden to grow from a 10 ft. patch of grass or other suitable foliage, provided she spends the full hour in that patch of grass. Each small garden grown in this way produces 1d10 small fruits or vegetables, each with the properties of a single goodberry.

Name: Azalea
About: Oldest of the Best Buds Sisters, this sprabbit adores flowers. Even the most wilted of flowers seem to perk up in her presence. She takes life a little slow, and loves to stop and smell the roses, in more ways than one!
5e Bonus: Azalea and her owner each gain a +1 to nature checks. Additionally, Azalea has 4 charges which refill each dawn. She can use these charges in one of two ways:
Flower Growth, 1 Charge: As an action, Azalea can cause a small, nonmagical flower to bloom from any patch of grass within 5 feet of her. Unless instructed to grow a specific type of flower, she grows either a blue azalea, a yellow tulip, or a purple iris.
Difficult Terrain, 2 Charges: As an action, Azalea can cause a 10 ft. patch of grass within 5 feet of her to become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves.



Name: Iris
About: Youngest of the Best Buds Sisters, Iris can’t get enough of butterflies. She’ll hop after them, almost like she wants to fly with them! Sometimes, butterflies go missing around her. Is she collecting them? Hm, I wonder…
5e Bonus: Iris and her owner each gain a +1 to nature checks. Additionally, once per short rest as an action, Iris can summon a swarm of butterflies. These butterflies fill a 5 ft. space and heavily obscure anything within their space. Any creatures obscured in this way gain a +2 to their AC and have advantage on Dexterity checks. The swarm stays centered on Iris for 1 minute, but can be dissipated by a strong breeze, burned away by a fireball, or other similar effects, greatly upsetting Iris.

Name: Peep
About: Now here’s a friendly, cheerful sprabbit! Peep seems to be on a perpetual sugar rush, with no end in sight! The only time Peep isn’t bouncing off the walls is when he’s fallen asleep. Careful he doesn’t find his way into your candy supply, or the sugar rush may truly last forever!
5e Bonus: Peep and his owner gain +1 to Constitution saving throws. Additionally, once during a short rest, Peep lays 1d4 sweet tasting eggs. These eggs can be eaten as a bonus action, restoring 2 HP per egg eaten. If the egg is eaten raw, the creature who ate it must make a DC 13 Constitution saving throw. On a fail, the creature spits it out, receives no healing, and saddens Peep. Eggs go rotten after 24 hours and no longer provide any healing benefit. Instead, eating a rotten egg inflicts 2 poison damage.



Name: Egg
About: A master chef in the making, Egg is always on the hunt for the next great meal. He has a very sophisticated palate, so don’t be offended if he turns up his nose at your cooking. It’s never meant to be mean, though. He just cares a lot about food. Give him a chance, and he may find a way to improve your cooking!
5e Bonus: Egg and his owner gain +1 to Constitution saving throws. Additionally, during a short rest, Egg can assist his owner to prepare a tasty meal for himself and up to 5 allies. Each of these allies gains an extra 1 HP per hit die spent during this short rest, provided there is sufficient food for everyone.

Name: Blush
About: Here’s a sweetheart of a sprabbit. Blush has never met a person or animal she didn’t like, and we haven’t met anyone who didn’t like her. She doesn’t like fighting, or seeing the people she cares about get hurt. Ironically, she doesn’t care much for seeing other people in love, though. Maybe she’s jealous?
5e Bonus: Blush and her owner gain +1 to insight checks. Blush is immune to the charmed and frightened conditions. Additionally, as an action, Blush can give a harmless nibble (touch) to a willing creature within 5 ft. to end the charmed or frightened condition on said creature. This ability can only be used once per short rest.



Name: Mallow
About: Say the word ‘campfire’ and Mallow is there! A lover of camping, snacks, and fires of any size, Mallow has burnt her fur on more than one occasion getting a little too close to a bonfire. She doesn’t seem to mind though, and can put up quite a fuss when the weather gets cold.
5e Bonus: Mallow and her owner each gain +1 to Survival checks. Mallow is immune to fire damage. As a reaction, she can use her reaction to give fire resistance to a creature within 5 ft. of her. This resistance lasts until the end of said creature’s next turn. However, if Mallow or her owner take any cold damage, roll a d20. On a 1, both Mallow and her owner’s speed is reduced by half until the end of their next turn.

Name: Coco
About: Little grumpy-pants here, Coco has a craving for sweets and isn’t inclined to share. There are rare moments when Coco is cheerful and cuddly, and those moments are right after he’s had something to eat. And it doesn’t last long. Better keep lots of snacks on hand!
5e Bonus: Coco and his owner gain +1 to intimidation checks. Additionally, Coco once per short rest, he can use his action to force up to 3 enemies with 60 ft that can see him to make a DC 13 Wisdom saving throw. On a fail, they become frightened of Coco for 1 minute, and can re-roll the saving throw at the end of their turns, ending the condition on a success. Coco can only use this ability if he has been fed a snack at least once that day.


Wave 2


Name: Tinsel
About: This little guy is obsessed with anything that sparkles or shines! He’s a firm believer in “what’s mine is yours,” but also in “what’s yours is mine,” so don’t be surprised if you find him nestled up in your coinpurse or looking for things to add to “his” hoard.
5e Bonus: Every short rest, Tinsel will look for shiny things in the nearby environment, rolling a d8 on the appropriate table for the party’s current location. Tinsel can use this ability once per short rest, up to a maximum of 3 times in 24 hours.
Cities or Villages:
- 1-2: A shiny but worthless trinket (e.g., a broken bit of glass).
- 3-5: 1d4 silver pieces.
- 6-7: 1d4 – 1 gold pieces.
- 8: A minor piece of jewelry worth 5 gold pieces.
Wilderness or Outdoors:
- 1-2: A shiny pebble or other useless object.
- 3-5: A lost item with potential use (e.g., a flask with drinkable water, or a pair of glasses).
- 6-7: 1d4 silver pieces.
- 8: A coinpurse with 1d4 gold pieces.
Dungeons or Caves:
- 1-3: A shiny pebble or small bone.
- 4-5: A polished stone or ornate scrap worth 1 silver piece.
- 6-7: 1d4 silver pieces.
- 8: A gemstone worth 5 gold pieces.

Name: Pocus
About: To Pocus, the best time of year is Halloween! A lover of all things spooky, the color of autumn leaves, and candy, Pocus wishes it could be Halloween every day. Even if there aren’t any jack-o’-lanterns in sight, Pocus will still go trick or treating every night.
5e Bonus: Pocus and their owner gain a +1 to arcana checks. Additionally, after a long rest which goes through the night, roll a d10 on the Treats table. Depending on the result, Pocus may have brought a treat to their owner overnight.
Treats:
- 1-3: No treats found.
- 4-6: 1d4 berries with the properties of Goodberry.
- 7-8: 1d4 +1 silver pieces or an equivalent spooky trinket (such as a pebble which looks like a skull)
- 9: 1 vial of Alchemist Fire
- 10: Roll 2 more times, re-rolling any 1-3 results.
If this check is made on October 31st, Pocus will attempt to bring treats to every party member. Roll once for each player.



Name: Neezer
About: This sprabbit is an older gentleman. He’s had a hard life, and seen many things, so not much frightens him anymore. Not even ghosts! In fact, it’s not uncommon to catch him chattering away at an unseen friend in the night…
5e Bonus: Neezer has blindsight up to 15 feet. Additionally, undead creatures within 15 feet of Neezer must succeed on a DC 13 Wisdom saving throw or become charmed by Neezer and his owner. While charmed, the undead cannot target Neezer or his owner with hostile actions. This condition ends if Neezer or his owner damages the undead. The charm effect lasts for 1 minute or until the undead succeeds on a Wisdom saving throw at the end of its turn.

Name: Frosty
About: Nothing brings down Frosty! He’s as happy-go-lucky and carefree as a sprabbit can be! He especially loves frolicking in the snow, laughing and playing all the way. It’s hard not to have a smile on your face when he’s around.
5e Bonus: Frosty and his owner gain +1 to insight checks. Frosty is immune to the charmed and frightened conditions. Additionally, as an action, Frosty can snuggle against (touch) a willing creature within 5 ft. to end the charmed or frightened condition on said creature. This ability can only be used once per short rest.



Name: Chips
About: A sweeter sprabbit you’ll probably never meet. Chips loves just about everyone and everything she encounters, and is full to brimming with cuddles! She’ll do everything she can to make you feel at home. Be careful, she might start thinking of you as her pet!
5e Bonus: Chips and her owner each gain a +1 to Charisma saving throws. Additionally, During a short rest, Chips will cuddle with up to 3 allies, giving each one 5 temporary HP. She can only use this ability once per long rest.

Name: Boop
About: Poor Boop. No matter how bundled he is, he’s always too cold! You’ll usually find him nestled up in your coat or looking for any bit of sun. He thrives in the heat, but it’s never warm enough! Watch out for those cold feet!
5e Bonus: Boop and his owner each gain +1 to Survival checks. Boop is immune to fire damage. As a reaction, he can use his reaction to give fire resistance to a creature within 5 ft. of him. This resistance lasts until the end of said creature’s next turn. However, if Boop or his owner take any cold damage, roll a d20. On a 1, both Boop and his owner’s speed is reduced by half until the end of their next turn.



Name: Spruce
About: Most sprabbits are happiest when they make others happy. Spruce breaks that mold, and seems to enjoy bumming people out. It’s a bit troubling, but I’m sure it’s nothing serious… right?
5e Bonus: Spruce and his owner each gain +1 to persuasion checks. Additionally once per short rest, as an action, Spruce forces a creature that can see him within 60 feet that also has an Intelligence score of 7 or higher to make a DC 13 Charisma saving throw.
On a fail, the creature becomes overwhelmed with melancholy at the forlorn, sad look on Spruce’s face.
For 1 minute, Charisma checks against the affected creature have advantage. At the end of the minute, the creature shakes off the bad vibes, and can’t be bummed out in this way again for 24 hours.

Name: Yule
About: What a sleepy sprabbit! Yule is often found dozing, or wandering around like it’s in a daze. It’s a pretty quiet little critter, all things considered. Perhaps it has something to do with the colourful mushrooms on its back?
5e Bonus: As an action, Yule can cause one of the mushrooms on its back to explode into spores. These spores fill a 15-foot radius sphere centered on Yule.
All creatures in the spore cloud (except Yule) must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. Poisoned creatures can re-roll the saving throw at the end of their turns, ending the condition on a success.
Yule regrows 1 mushroom at the end of a long rest, but can never have more than 3 mushrooms at one time.



Name: Twinkle
About: This little guy just can’t help himself from getting all tangled up! But he seems to love it! Even when he can’t move, he’s got a big smile on his face. Actually, he’s really good at untangling things too. That could come in handy!
5e Bonus: Twinkle and his owner each gain +1 to Sleight of Hand checks. Twice per long rest, as a bonus action, Twinkle’s owner can gain advantage on all Wisdom (Perception) checks to detect traps for 1 minute. Additionally, Twinkle has advantage on any ability checks made to tie or untie knots.

Name: Flake
About: Some people see the glass as half full. Flake, on the other hand, manages to tip the glass over and slip in the water. He’s clumsy, and usually a little sad, but he just needs a little cheering up. Do that, and you’ve got a friend for life.
5e Bonus: Flake and his owner each gain +1 to Insight checks. Once per day, as a bonus action, his owner can help Flake see that things aren’t so bad, and to remember to smile. For 1 minute after cheering him up, his owner can re-roll any damage die that rolls a 1, and must use the new rolls.



Name: Rudy
About: Here’s a sprabbit that’s a little different from the rest. Maybe he was born with it, but he’s got a rather unusual nose. But being different doesn’t slow Rudy down. In fact, he owns it, and shines brightly even on dark days! Maybe a little too brightly, when you’re trying to sleep…
5e Bonus: As an action, Rudy can cause his nose to glow bright red. He can control the extent of the glow, from as little as 5 ft. of bright light and 5 ft. of dim light, up to 30 ft. of bright light and 30 ft. of dim light. The light is bright enough that, while within the radius of the light, its center can be seen through any non-magical heavy obscurement. He can dismiss this light as a bonus action.

Name: Hocus
About: Ever dreamed of being a wizard? Hocus sure has! In fact, this little sprabbit is determined to make that dream a reality! One of the most studious critters you’ll ever meet, Hocus never goes anywhere without his little wizard hat. He’s so cute, you could almost call him… magical?
5e Bonus: Hocus has an Intelligence score of 10 for spellcasting purposes (spell save DC 12, +2 to hit with spell attacks). He knows two cantrips from the Wizard spell list and can cast three cantrips per long rest, treated as a 1st-level caster. At the end of a long rest, Hocus can swap the cantrips he knows for different ones.



Name: S’Klus
About: This sprabbit seems to radiate heat! Though he looks a little scary, he’s actually very kind and gentle. He comes from a distant, frozen region, and just wants to spread laughter and cheer. Stick close to him, and you’ll never be cold in the winter!
5e Bonus: Snow melts immediately upon contact with S’klus, leaving warm, dry ground in his wake. He is immune to cold damage and unaffected by snow as difficult terrain.
As part of his movement, S’klus can clear a 3-foot-wide path through snow for others to follow. Additionally, he can use his reaction to grant cold resistance to a creature within 5 feet of him.
This resistance lasts until the end of the creature’s next turn.

Name: Gir
About: Sorry to say, but Gir isn’t a big fan of humans. He had some bad experiences in the past. He’s a really grumpy critter, and it will take some work to get him to trust you. But once he does, he’ll be fiercely loyal and protective of you! Watch out though, he enjoys keeping some strange company.
5e Bonus: Gir and his owner each gain +1 to Deception checks. Once per short rest, as a reaction, Gir can impose disadvantage on an attack roll made against his owner by an attacker he can see.
Additionally, once per day as a bonus action, Gir grants himself and his owner advantage on Charisma checks against goblinoid creatures for 1 hour.



Name: Holly
About: Holly may look sweet and demure, but don’t let that fool you! She’s a bruiser, and enjoys throwing down from time to time! Despite being so rough and tumble, she always manages to keep her fur perfect. Talk about a never give up spirit!
5e Bonus: Holly and her owner each gain +1 to Athletics checks. Once per short rest, when her owner rolls damage for an attack, they can choose to treat one damage die as its maximum value.

Name: D.J.
About: This is one cool sprabbit! He’s always relaxed, and loves food. His favorite food of all are chilled beets, but no one’s quite sure why. He can often be seen bobbing along to music in his head, and has a very rhythmic way of moving. I wonder which he loves more: Food, or music?
5e Bonus: D.J. and his owner gain +1 to Constitution saving throws. Additionally, during a short rest, D.J. can assist his owner in preparing a meal for themselves and up to 5 allies.
Each of these allies gains 1 additional hit point per hit die spent during the short rest, provided there is enough food to serve everyone (enough for each creature to have one portion).
This ability can be used once per short rest.



Name: Blitz
About: Ever seen a pet get the zoomies, then tire itself out? Good luck with Blitz, he never seems to get tired! He zips around all day long, and boy does he move fast! He hates sitting still, even hopping back and forth while eating and kicking in his sleep. He’s a handful, but at least he’ll win any race he enters, no contest!
5e Bonus: Blitz and his owner each gain +1 to initiative rolls and an additional 5 feet of movement speed.

Name: Noggz
About: This little bulker is a lover of eggs. Scrambled, over easy, boiled, poached, even raw! And not just eating eggs, either. Noggz has a habit of laying lots of eggs, hoping to share the egg-y goodness with everyone. Thankfully, Noggz won’t eat their own eggs. That would just be a little too weird.
5e Bonus: Noggz and their owner gain +1 to Constitution saving throws. Additionally, once during a short rest, Noggz lays 1d4 eggs. These eggs can be eaten as a bonus action, restoring 2 HP per egg eaten.
If the egg is eaten raw, the creature who ate it must make a DC 13 Constitution saving throw. On a fail, the creature spits it out, receives no healing, and saddens Noggz. Eggs go rotten after 24 hours and no longer provide any healing benefit. Eating a rotten egg inflicts 2 poison damage.



Name: Pungi
About: Do you hate peace and quiet? Then Pungi is perfect for you! This is one noisy sprabbit, and Pungi can get LOUD! It’s a fun loving critter, and loves to play, but you might want to consider wearing ear plugs when Pungi gets excited.
5e Bonus: As an action, Pungi bellows tremendously loud. Each creature in a 15 foot cube originating from Pungi must make a DC 13 Constitution saving throw.
On a fail, a creature takes 1d8 thunder damage and is pushed 5 feet away from Pungi. On a success, the creature takes half as much damage and isn’t pushed.
Additionally, unsecured objects that are completely within the area of effect are pushed 5 feet away by the bellow, which is loud enough to be heard from 150 feet away.
This ability can be used once per short rest.

Name: Cranberry
About: This little sprabbit has a soft spot for birds. Especially turkeys, for some reason! Cranberry loves nature, and she loves to bird watch even more. She’ll chitter away with birds, and they chirp back. She has a soft spot for poultry, and thrives in autumn!
5e Bonus: During short rests, Cranberry can gather 1d4 berries, each with the properties of a Goodberry. Additionally, once per day, as an action, Cranberry can attempt to charm a small or smaller bird. The bird must meet the following conditions:
- Be within 30 feet of Cranberry
- Be able to see and hear her
- Have an Intelligence score of 4 or lower
- Be classified as a beast
The bird must succeed on a DC 13 Wisdom saving throw or become charmed by Cranberry for 24 hours. While charmed, the bird is friendly to Cranberry and her allies and may follow simple commands (such as retrieving a small object or carrying a parchment a short distance), at the DM’s discretion. The charm ends early if Cranberry or an ally harms the bird in any way.



Name: Sleigh
About: Talk about a sneaky sprabbit! Sleigh loves to hide in the shadows, only to jump out and scare anyone who walks past. He might even nibble your ankles! He’s very playful, but he takes it a bit far sometimes. Just be sure to reign him in from time to time!
5e Bonus: Sleigh and his owner each gain a +1 to Stealth checks. Sleigh can take the disengage, dash or hide action as a bonus action on his turn. Additionally, if Sleigh lands a surprise attack, the attack deals an extra 1d6 damage.

Name: Christie
About: This little sprabbit has a huge sweet tooth. Cookies and baked goods especially are a weakness for this little one! She’ll gobble them all down in a flash if she can. She never seems to be full! Maybe it’s because she eats so many treats, but she also has a good sense for baking, and always knows the perfect measurements for any recipe.
5e Bonus: Any checks Christie’s owner rolls to make baked goods are done with a +1 bonus. Additionally, Once per short rest, as a bonus action, Christie can provide a burst of energy to herself and her owner.
During this “Sugar rush”, she and her owner gain an extra 10 feet of movement speed and advantage on Dexterity-based attack rolls, skill checks and saving throws until the start of their next turns.



Name: Sugar Plum
About: A ballerina at heart, and a bit of a diva to boot! Sugar Plum loves being the center of attention, and is always doing little twirls, hops and pirouettes to impress. Compliment her, and you’ll be her best friend for life. Boo her performance, and… well, you might get a swift nibble on the wrist!
5e Bonus: Sugar Plum and her owner gain +1 to performance checks, +1 to athletics checks, and +1 to acrobatics checks.

Name: Vix
About: This funny guy dreams of flying. He watches the birds fly above, and is determined to join them someday. Thanks to his love of being up high and his ability to land on his feet, he doesn’t mind being tossed around a bit. In fact, a game of catch with him as the ball would make his day!
5e Bonus: Vix has the Spider Climb trait and can be thrown up to 30 feet.
Once per day, Vix can create a web rope, leaving one end in his owner’s hand. He can then be thrown up to 30 feet, with the web rope extending that distance, like a grappling hook. Vix will stick to any non-slick surface, including ceilings, and will secure the other end of the web rope to that surface. This web rope can support up to 400 pounds and lasts for 24 hours before dissolving.
Alternatively, Vix can be thrown to grab an object within 30 feet. The object must be no larger than 1 foot in any dimension and cannot weigh more than 10 pounds. Vix and the object can then be reeled back to his owner using the web rope.



Name: Garland
About: Is it Christmas yet? Garland can’t wait for the holiday season, and will start to decorate the minute Halloween is over. He’ll leave the decorations up as long as possible, too! Some of us could use a little more Garland in our lives. Some of us could use a little less.
5e Bonus: Garland and his owner gain a +1 bonus to Perception checks and +1 to their passive Perception scores. Additionally, Garland always knows the current time of day, regardless of his surroundings.

Wave 1


Name: Acorn
About: This little sprabbit loves nature and gets along very well with other animals… all but squirrels. No one knows quite why, but she can’t stand the bushy tailed critters. In fact, it’s advised to keep her far away from them, as if she sees a squirrel, she will attack on sight!
5e Bonus: Acorn and her owner gain +1 to animal handling checks. Additionally, once per day, Acorn can use her action to convince a small or smaller beast that she means it no harm. The beast must be:
– within 30 ft. of Acorn
– able to see and hear her
– have an Intelligence of 4 or lower
– not be a squirrel. If these conditions are met, the beast must succeed on a DC 13 Wisdom saving throw or become charmed by Acorn for 24 hours. If she or an ally harms the beast, the effect ends.

Name: Momo
About: Sweet and caring, Momo fell in love with the taste of matcha after someone spilled a cup. Its medicinal benefits have boosted her immune system, and she loves a quiet evening cuddled up with her owner and a cup of matcha tea.
5e Bonus: Momo is immune to poison damage and the poisoned condition. Additionally, she can use her reaction to give poison resistance to a creature within 5 ft. of her. This resistance lasts until the end of said creature’s next turn.



Name: Bruce
About: Despite the way he looks, Bruce only thinks happy thoughts. He needs to! He knows how tough life is when you let it get you down, and now he does his best to share happiness with those that need it.
5e Bonus: Bruce and his owner gain +1 to insight checks. Bruce is immune to the charmed and frightened conditions. Additionally, as an action, Bruce can snuggle against (touch) a willing creature within 5 ft. to end the charmed or frightened condition on said creature. This ability can only be used once per short rest.

Name: Sky
About: An acrobat at heart, Sky loves living life on the edge and never sits still! She always lands on her feet and looks for any opportunity to show off some cool moves.
5e Bonus: Sky and her owner gain a +1 to acrobatics checks. Additionally, Sky and her owner are able to gain advantage on one Dexterity saving throw per short rest.



Name: Shep
About: Shep has eyes like no other sprabbit. He’s never lost a staring contest–in fact, some say he never blinks! It’s pretty tough to catch this little guy by surprise, but it also means he’ll always keep an eye out for you too.
5e Bonus: Shep and his owner gain a +1 to perception checks and +1 to their passive perception scores.

Name: Fiddle
About: If you want to talk about dedication, go work out with Fiddle! She loves exercise and running as fast as she can, and she’ll make an awesome gym partner. That is, if you can keep up with her!
5e Bonus: Fiddle and her owner gain +1 to athletics checks and a +5 to their movement speed.



Name: Archie
About: Poor Archie. He has lots of love to share, and can captivate others with his looks, but he just has bad luck and can’t find a partner who will stick by him. Then again, maybe he’s a bit TOO much of a flirt, and makes others jealous!
5e Bonus: Archie and his owner gain +1 to Charisma saving throws. Additionally, Archie can use his action to overwhelm a creature with his adorable looks. The creature must be:
- Within 45 ft. of Archie
- Have an intelligence of 5 or higher
- Can see him
If these conditions are met, the creature must succeed on a DC 12 Charisma saving throw or become stunned until the end of its next turn. Archie can use this ability 3 times per long rest.

Name: Sprampster
About: This little sprabbit just likes taking life easy. He doesn’t have much going on, but he always seems to be happy! He also has surprising good luck, even if he doesn’t realize it!
5e Bonus: Sprampster gains 3 lucky dice, and his owner gains 1. These lucky dice recharge after a long rest. Whenever Sprampster or his owner make an attack roll, an ability check, or a saving throw, they can use a lucky die to re-roll the check and can then choose to use the original or the new result.
A lucky die can also be used when an attack roll is made against Sprampster or his owner, forcing the attacker to re-roll and then choosing whether the attacker uses the original or the new result.



Name: Kevin
About: This adorable critter hides a frightening secret… He eats faces!! Okay, not really, but he will nibble if he can! To someone he likes, these are gentle little nips, and he’s good at sneaking up on you, so keep an eye on him!
5e Bonus: Kevin and his owner gain +1 to deception checks and +1 to stealth checks. Additionally, Kevin can disengage as a bonus action. In combat, he will always attack an opponent’s face.

Name: Sprinkle
About: Have you ever wished every day was Christmas? Sprinkle sure does! Every morning he wakes up hoping to see snow and Christmas lights, and is always a little sad when they aren’t there. Even when it isn’t Christmas, he always tries to share some holiday cheer!
5e Bonus: Sprinkle and his owner gain a +1 to religion checks. Additionally, after a long rest which goes through the night, roll a d12con the Gift table. Depending on the result, Sprinkle may have brought a gift to his owner overnight.
1-4: No presents.
5-7: Roll once on the Trinkets table in the PHB.
8-9: 2d4 Gold pieces
11: 1 Healing Potion
12: Roll 2 more times, re-rolling and 1-4 results.
If this check is made on December 24th or December 25th, Sprinkle will attempt to bring a present to every party member. Roll once for each player.



Name: Carbonara
About: This funny little sprabbit has a deep love for pickles and pickle juice. She’s addicted to the stuff! In fact, sometimes she has too much and gets a little sick, but always bounces right back, ready for more brine!
5e Bonus: As an action, Carbonara can spit up pickle juice to a spot within 10 ft. of her, coating a 5 ft. square space with slippery brine. Any creature which starts its turn in the space or enters it on their turn must make a DC 13 Dexterity saving throw or fall prone. The brine coating lasts for 1 minute, and then evaporates.

Name: George
About: You might not know it looking at him, but George is a really good singer! The only problem is, he’s too shy to ever sing in front of anyone else. It’s a shame, he can really belt them out when he thinks he’s alone!
5e Bonus: George and his owner gain a +1 to performance checks. If hidden, George can use his action to sing a song which gives himself and 2 allies within 30ft of him that can hear him a d4 bonus on attack rolls and saving throws for 1 minute. This ability can be used once per short rest.



Name: McFinley
About: Ever seen a critter play the drums? With McFinley at your side, you’ll see that and more! This little guy loves instruments and does his best to play every one, even the flugelhorn!
5e Bonus: McFinley and his owner each gain proficiency with one instrument of the owner’s choice. Additionally, as an action, McFinley tries to play an instrument, and the display is so cute that one creature chosen by McFinley within 60 ft who can hear him gains a bonus d6 die. Once within the next 10 minutes, the creature can roll the d6 and add the result to one ability check it makes. The creature can wait until after it makes the check to roll the d6, but must decide before the GM says whether the check succeeds or fails. Once used, the die is lost. McFinley can use this ability once per long rest.

Name: Countess
About: When the leaves turn orange and red, this sprabbit is filled with delight! She is fond of all things Halloween, and wants to become an expert potion brewer. Perhaps you can help her out!
5e Bonus: Countess and her owner each gain +1 to arcana checks. Additionally, once per long rest, Countess can be given a healing potion. Through the rest, she will attempt to enhance the potion. Roll a d10. On the following table.
1-5: nothing happens, and the potion stays the same
6-9: The healing potion is enhanced, and give an extra 1d4+1 hp when consumed.
10: The potion is enhanced and becomes a Greater Healing potion, giving 4d4+4 hp when consumed.
If this check is made on October 31st, Countess can attempt to enhance up to 10 healing potions during the long rest.



Name: Chuck
About: He may be small, but don’t it fool you! Chuck is one of the strongest sprabbits around! In fact, he’s even won some lumberjack competitions! He’s a bit bashful about his victories though, he doesn’t like being the center of attention.
5e Bonus: Chuck and his owner gain +1 to athletics checks. Additionally, Chuck has a strength score of 10, and can carry or move up to 25 lbs of weight.

Name: Count
About: This guy might be part rabbit, part spider, and part bat for how much he loves caves and dungeons! The smaller, the darker and damper the place, the happier he is. If you lose track of him, be sure to check all the cupboards, closets and under the sinks!
5e Bonus: Count and his owner gain +1 to investigation checks. Additionally, while in dungeons, caves, crypts or other similar locations, both Count and his owner gain advantage on saving throws made to avoid traps.



Name: Charlie
About: A little clumsy, a little awkward, but he has a good heart. For a reason we may never know, he likes to talk to tomatoes, and even a squash can make him smile. His favorite thing in the world are pumpkins, and he’ll snuggle up and chatter away with them for hours. I wonder if they ever say anything back…?
5e Bonus: Charlie and his owner gain +1 to survival checks and +1 to nature checks. Additionally, Charlie and his owner have advantage on checks to find clean sources of food and water.

Name: Sparkplug
About: This little guy loves to scurry around, especially on carpet flooring. It’s cute, but it causes his fur to stand on end from the static electricity. Be careful, he thinks its hilarious to zap someone with a static shock!
5e Bonus: Sparkplug and his owner each gain +2 to initiative. Additionally, if Sparkplug moves at least 10 ft on his turn before taking an action, he can use his action to try to zap a target with static electricity. He makes a bite attack against a target, with advantage if the target is wearing metal. On a hit, the target takes 1d8 lightning damage in addition to the normal bite damage, and can’t take reactions until the start of its next turn.



Name: Twilight
About: Some of us like to sleep in. Twilight will sleep the whole day away if you let him! He’s not a fan of sunlight, but loves the night! He also has a strange affinity for anyone named Edward, and isn’t fond of people named Jacob, but no one’s quite sure why.
5e Bonus: Twilight and his owner gain +1 on stealth checks. Additionally, Twilight can use his reaction to give his owner advantage on a single death save once per short rest. Finally, his bite attack does an extra 1d4 damage during the night.

Name: Carnie
About: This little guy just can’t sit still. He loves to jump around and uses his sticky paws and webbing to climb up, down, and every which way. He’s a bit mischievous, and loves to climb upside down on the roof then drop down on you from above.
5e Bonus: Carnie and his owner gain +1 on Dexterity saving throws. Additionally, Carnie has the spider climb trait, and once per day as an action, can spin webs on his owner’s hands and feet, granting his owner the spider climb trait for 1 minute.



Name: Steve
About: He’s a bit shifty looking, but he’s a mama’s boy deep down. Every night he scurries out to the woods to visit his mother, and he gets homesick and sad if he can’t see her for a while. The funny thing is, no one else has ever seen his mother…
5e Bonus: Steve and his owner gain +1 to persuasion checks. Additionally, Steve can deliver a written message (such as a letter or scroll) to someone. His owner must specify the location, and a recipient who matches a general description, or a specific person Steve has previously met. Steve will travel toward the recipient, covering 25 miles in 24 hours. If he cannot reach the destination in that time, he will find his way to his owners current location, traveling at a rate of 1 mile per hour. If his letter was undelivered, he will return with it still in his mouth, and a sad look in his eye.

Name: Jester
About: This sprabbit loves to entertain others, but takes himself very seriously. He becomes deeply offended if he thinks someone is laughing at him, and goes off to sulk, or worse, goes to bite and show how hurt his feelings are.
5e Bonus: Jester and his owner gain +1 to Charisma saving throws. Additionally, Jester can use his action to do a silly dance, attempting to impress an ally within 30 ft that can see him. The ally must make a DC 15 Charisma saving throw. On a success, said ally gains advantage on saving throws for 1 hour. On a fail, said ally bursts out laughing, insulting Jester, who will use his next turn to approach and try to bite the one who laughed at him.



Name: Olga
About: This might be the roughest, toughest sprabbit around! She used to get into lots of alley fights. Some say she fought a bear… and won! Good thing she’s fiercely protective and loyal, and will do her best to take care of her owner. Don’t be surprised if you catch her mimicking your training regiment!
5e Bonus: Olga’s Strength score is 10, and her HP maximum is equal to half of her owner’s maximum HP. Additionally, Olga can use her bite attack a number of times per round equal to her owner’s proficiency bonus.

Name: Rufus
About: He’ll roar, he’ll hiss, he’ll snarl, but this guy is all bark and no bite. If you can gain his trust, you’ll have a hard time getting him to stop snuggling against you!
5e Bonus: Rufus and his owner gain +1 to intimidation checks. Additionally, Rufus cannot make attack rolls. However, once per short rest, he can use his action to force up to 3 enemies with 60 ft that can see him to make a DC 13 Wisdom saving throw. On a fail, they become frightened of Rufus for 1 minute, and can re-roll the saving throw at the end of their turns, ending the condition on a success.



Name: Candy
About: This generous sweetheart loves to hand out treats to everyone she meets, but especially those she trusts! The only thing is… most of the time, those treats are her eggs. To be fair, they taste quite good as an omelette, and she doesn’t seem to mind when you eat them.
5e Bonus: Candy and her owner gain +1 to Constitution saving throws. Additionally, once during a short rest, Candy lays 1d4 eggs. These eggs can be eaten as a bonus action, restoring 2 HP per egg eaten. If the egg is eaten raw, the creature who ate it must make a DC 13 Constitution saving throw. On a fail, the creature spits it out, receives no healing, and saddens Candy. Eggs go rotten after 24 hours and no longer provide any healing benefit. Instead, eating a rotten egg inflicts 2 poison damage.

Name: Nutmeg, Cardamom, and Paprika
About: This is a spicy trio of girls! Nutmeg and Paprika are little scamps, and Cardamom is no saint herself. The trio are all kleptomaniacs and love to collect shiny things and trinkets, and they don’t seem to care if it belongs to someone else!
5e Bonus: The trio and their owner gain +1 to sleight of hand checks. Additionally, when working together to make a sleight of hand check to pickpocket or steal something, the trio gain +3 on the roll. Finally, working together, the trio have a carrying weight of 10 pounds.



Name: Bowie
About: This little guy loves to imitate others. He’ll spin himself little costumes and outfits out of his webbing, matching the look of his owner. Giving him any piece of clothing or colorful accessory really makes his day!
5e Bonus: Over the course of 10 minutes, Bowie can spin webbing to make himself a little outfit to wear, or can use the webbing to fix a break or tear in an object, such as a broken chain link, two halves of a broken key, a torn cloak or a leaking wineskin, so long as the break or tear is no larger than 1 foot in any direction. This mend lasts for only 24 hours, at which point the webbing disintegrates. Additionally, once a day, Bowie can spend 10 minutes adding webbing to a single piece of his owner’s clothing or armor, bolstering it, giving his owner 10 temporary HP. This temporary HP is lost after 24 hours.

Name: Priscilla
About: This girl has the softest fur of any sprabbit around. In fact, she might just be the prettiest sprabbit we’ve ever seen! It can cause other sprabbits to get a bit jealous, which makes Priscilla pretty sad, since she just wants friends.
5e Bonus: Priscilla and her owner gain +1 to persuasion checks. Additionally, once per short rest, Priscilla can use her action to give herself advantage on all Charisma checks directed at one creature of her choice for 1 minute that isn’t hostile toward her.



Name: Gordon
About: There’s picky eaters, and then there’s Gordon. He’ll only eat the best of the best, he absolutely can’t stand raw chicken, and he’ll let you know if you under-cooked anything. In fact, you might never hear the end of it! He gets to be critical, though, since he has a very refined palate.
5e Bonus: Gordon and his owner gain +1 to Constitution saving throws. Additionally, during a short rest, Gordon can assist his owner to prepare a tasty meal for himself and up to 5 allies. Each of these allies gains an extra 1 HP per hit die spent during this short rest, provided there is sufficient food for everyone.

Name: Flerp
About: Talk about a sleepy sprabbit! All day she dreams of just one thing: taking a nice, cozy nap. She’s an absolute cuddle bug and will chirp and whimper until she gets a chance to take a nap with with someone. Anytime you sit down, there’s a good chance she’ll hop on your lap and fall promptly asleep.
5e Bonus: During a short rest, Flerp will cuddle with up to 4 allies, giving each one 5 temporary HP. She can only use this ability once per long rest.



Name: Bjørn
About: This little lady loves to boogie! Anytime she hears music, she can’t help but bust a move! And she’s good at it too. She’ll try to dance with you, and you’ll probably learn a thing or two from her and might stand a chance at winning a dance competition together!
5e Bonus: Bjørn and her owner gain +1 to performance checks, +1 to athletics checks, and +1 to acrobatics checks.

Name: Razz
About: Now this is one cool sprabbit. He only just discovered what might be the pinnacle of human coolness: finger guns. You might catch him practicing how to do them, and you’ll absolutely make his day if you ever toss a finger gun or two his way.
5e Bonus: Razz and his owner gain +1 to insight checks. Additionally, if an ally of Razz uses their bonus action to make finger guns at Razz, they’ll both gain a +1 to all Charisma checks for 1 hour. This can only be done once per long rest.

